Day 4(cont): Party decides to sleep. In the night, the horses (attached to the only door), are agitated. The rest of the night continues without incident. The party finds Shaera who has been tracking Gnolls and Bugbears. Elmo leaves to rescue his brother. His parting is a sombre affair, with Susheer crying.
Day 5: Outside the door is a note: “Master. Intuderz. Tried to wake you. Set trapz.” The party finds Gnolls, and Krusk Charges,discovering the parties most useful weapon – a tripwire. Krusk gets hit by darts, but then moves out of the way. Finn moves a Gnoll into the killing corridor, and Susheer kicks the tripwire. Soon after Shaera joins in the tripwire kicking fun, and the hobgoblins quickly die. The party finds a trap door which closes a porticulus. The party also finds 4 bugbears, but boxes them in and quickly destroys them. There are 2 more bugbear corpses there, with sword stab wounds. It’s not clear where they were attacked, or why their party members brought them back to the keep. Knowing that the keep is now empty, the party returns to Hommlet, and sleeps.
Day 6: Party travels to Verb-o-bonk, 1.
Day 7: Party travels to Verb-o-bonk. Investigates library, finds notes about 3 cults of Evil — Fire who kills children (day 1), Water who kills men (day 10), and Chaos who kills women (Day ?). Susheer spends time with Julia, the hot librarian.
Day 8: Travel back to homlet,1
Day 9: Travel back to hommlet, 2.
Day 10: Get potions from Druid. Scope out “More Beware” on map. At that location is 16 bugbear cots, empty. The party finds poison berries, and poisons the food. The party also tracks down a 4 bugbear sortie, and kills them. In the open ground, even 4 bugbears are a formidable threat.